Abstract
This article explores the playful dimensions of Twin Peaks (1990-1991) fandom by analyzing adult created toy tributes to the cult series. Through a study of fans and artists “toying” with the characters and story worlds of Twin Peaks, I will demonstrate how the re-playing of the series happens again and again through mimetic practices such as re-creation of characters and through photoplay. Earlier studies indicate that adults are showing increased interest in character toys such as dolls, soft toys (or plush) and action figures and various play patterns around them (Heljakka, 2013). In this essay, the focus is, on the one hand on industry-created Twin Peaks merchandise, and on the other hand, fans’ creative cultivation and play with the series scenes and its characters. The aim is to shed light on the object practices of fans and artists and how their creativity manifests in current Twin Peaks fandom. The essay shows how fans of Twin Peaks have a desire not only to influence how toyified versions of e.g. Dale Cooper and the Log Lady come to existence, but further, to re-play the series by mimicking its narrative with toys.
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