Abstract

In this paper we present the steps towards a well-designed concept of a VR system for school experiments in scientific domains like physics, biology and chemistry. The steps include the analysis of system requirements in general, the analysis of school experiments and the analysis of input and output devices demands. Based on the results of these steps we show a taxonomy of school experiments and provide a comparison between several currently available devices which can be used for building such a system. We also compare the advantages and shortcomings of VR and AR systems in general to show why, in our opinion, VR systems are better suited for school-use.

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