Abstract

PurposeDeveloping a Dialogue/Virtual Agent (VA) that can handle complex tasks (need) of the user pertaining to multiple intents of a domain is challenging as it requires the agent to simultaneously deal with multiple subtasks. However, majority of these end-to-end dialogue systems incorporate only user semantics as inputs in the learning process and ignore other useful user behavior and information. Sentiment of the user at the time of conversation plays an important role in securing maximum user gratification. So, incorporating sentiment of the user during the policy learning becomes even more crucial, more so when serving composite tasks of the user.MethodologyAs a first step towards enabling the development of sentiment aided VA for multi-intent conversations, this paper proposes a new dataset, annotated with its corresponding intents, slot and sentiment (considering the entire dialogue history) labels, named SentiVA, collected from open-sourced dialogue datasets. In order to integrate these multiple aspects, a Hierarchical Reinforcement Learning (HRL) specifically options based VA is proposed to learn strategies for managing multi-intent conversations. Along with task success based immediate rewards, sentiment based immediate rewards are also incorporated in the hierarchical value functions to make the VA user adaptive.FindingsEmpirically, the paper shows that task based and sentiment based immediate rewards cumulatively are required to ensure successful task completion and attain maximum user satisfaction in a multi-intent scenario instead of any of these rewards alone.Practical implicationsThe eventual evaluators and consumers of dialogue systems are users. Thus, to ensure a fulfilling conversational experience involving maximum user satisfaction requires VA to consider user sentiment at every time-step in its decision making policy.OriginalityThis work is the first attempt in incorporating sentiment based rewards in the HRL framework.

Highlights

  • IntroductionGoal-oriented Dialogue System continues to be an area of immense interest for the NLP researchers and AI in particular where VAs in the form of rational agents have to complete a predefined goal or retrieve information (related to booking of flights, restaurants etc.) by interacting with users via natural language

  • ContextualizationGoal-oriented Dialogue System continues to be an area of immense interest for the NLP researchers and AI in particular where VAs in the form of rational agents have to complete a predefined goal or retrieve information by interacting with users via natural language

  • The following metrics were used to analyze the performance of various baselines and the proposed framework: 1. Learning Curve during training: This gives a visual representation of the learning pattern and growth of the VA during training

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Summary

Introduction

Goal-oriented Dialogue System continues to be an area of immense interest for the NLP researchers and AI in particular where VAs in the form of rational agents have to complete a predefined goal or retrieve information (related to booking of flights, restaurants etc.) by interacting with users via natural language. Prominent works in the context of Dialogue Management (DM) include those of [1,2,3,4,5,6,7,8,9] etc Such works lack diversity, i.e., those works are related to the context of serving a particular dialogue scenario or intent of the user. In the real world applications, user generally wants to accomplish tasks which include getting several intents/subtasks fulfilled in a single dialogue conversation with minimal effort and dialogue turns.

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