Abstract

Experimenter bias and expectancy effects have been well studied in the social sciences and even in human-computer interaction. They refer to the nonideal study-design choices made by experimenters which can unfairly influence the outcomes of their studies. While these biases need to be considered when designing any empirical study, they can be particularly significant in the context of replication studies which can stray from the studies being replicated in only a few admissible ways. Although there are general guidelines for making valid, unbiased choices in each of the several steps in experimental design, making such choices when conducting replication studies has not been well explored.We reviewed 16 replication studies in information visualization published in four top venues between 2008 to present to characterize how the study designs of the replication studies differed from those of the studies they replicated. We present our characterization categories which include the prevalence of crowdsourcing, and the commonly-found replication types and study-design differences. We draw guidelines based on these categories towards helping researchers make meaningful and unbiased decisions when designing replication studies. Our paper presents the first steps in gaining a larger understanding of this topic and contributes to the ongoing efforts of encouraging researchers to conduct and publish more replication studies in information visualization.

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