Abstract

There is an increasing trend in utilizing interactive technology for integrations, such as additional limbs and ingestibles. Prior work on integrated systems mostly examined them from a productivity perspective. In this article, we suggest examining this trend also from an experiential, playful perspective, as we believe that these systems offer novel opportunities to engage the human body through Hence, we propose that there is an opportunity to design bodily integrated play. By relating to our own and other's work, we present an initial set of design strategies for integrated play, aiming to inform designers on how they can engage with such systems to facilitate playful experiences, so that ultimately, people will profit from play's many physical and mental wellbeing benefits even in a future where machine and human converge.

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