Abstract

Large online repositories of player-generated game content are a popular component of modern interactive digital entertainment. These add-ons are typically referred to as "mods", and the communities of co-creators that coalesce around them "modding communities". We propose a method to augment these communities with computational agents that encourage creative submissions, which we define as those that are both unexpected and valuable. We propose to combine player experience modelling, computational creativity evaluation and mixed-initiative co-creation to drive modding communities towards more fun and diverse gaming experiences.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call