Abstract

An Augmented Reality prototype is presented. Its hardware architecture is composed of a Head Mounted Display, a wide Field of View (FOV) stereo-vision passive system, a gaze tracker and a laptop. An associated software architecture is proposed to immerse the user in augmented environments where he/she can move freely. The system maps the unknown real-world (indoor or outdoor) environment and is localized into this map by means of binocular state-of-the-art Simultaneous Localization and Mapping techniques. It overcomes the FOV limitations of conventional augmented reality devices by using wide-angle cameras and associated algorithms. It also solves the parallax issue induced by the distinct locations of the two cameras and of the user's eyes by using Depth Image Based Rendering. An embedded gaze tracker, together with environment modeling techniques, enable gaze controlled interaction. A simple application is presented, in which a virtual object is inserted into the user's FOV and follows his/her gaze. While the targeted real time performance has not yet been achieved, the paper discusses ways to improve both frame rate and latency. Other future works are also overviewed.

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