Abstract

Textiles are a vital and indispensable part of our clothing that we use daily. They are very flexible, often lightweight, and have a variety of application uses. Today, with the rapid developments in small and flexible sensing materials, textiles can be enhanced and used as input devices for interactive systems. Clothing-based wearable interfaces are suitable for in-vehicle controls. They can combine various modalities to enable users to perform simple, natural, and efficient interactions while minimizing any negative effect on their driving. Research on clothing-based wearable in-vehicle interfaces is still underexplored. As such, there is a lack of understanding of how to use textile-based input for in-vehicle controls. As a first step towards filling this gap, we have conducted a user-elicitation study to involve users in the process of designing in-vehicle interactions via a fabric-based wearable device. We have been able to distill a taxonomy of wrist and touch gestures for in-vehicle interactions using a fabric-based wrist interface in a simulated driving setup. Our results help drive forward the investigation of the design space of clothing-based wearable interfaces for in-vehicle secondary interactions.

Highlights

  • This paper explores the use of a clothing-based device that is worn on drivers’ wrists to allow them to perform gestures to interact with in-vehicle systems

  • We presented the results from a study conducted to investigate the use of a textile-based wrist interface that allows both gestural and touch inputs for in-vehicle interactions

  • We followed a methodology for eliciting gestures using a fabric-based interface and presented a taxonomy of wrist and touch gestures and a collection of in-vehicle gesture types

Read more

Summary

Introduction

This paper explores the use of a clothing-based device that is worn on drivers’ wrists to allow them to perform gestures to interact with in-vehicle systems. All the 18 users participated in our study were given a maximum of 5 min to familiarize themselves with the driving simulator and to explore how to use the controls to drive the virtual car. We used an expressway in a city setting with zero percent vehicle traffic in the practice session During this time, they were encouraged to practice the most common driving scenarios such as urban, suburban, motorway driving, and parking lot maneuvers. Them with a short video of the potential possibilities of using our wrist-worn prototype In this two-minutes-long video, we demonstrated all the supported wrist and touch gestures of our proposed interface including the ways of using the soft buttons. Some possible generic ways of using the soft buttons on different locations were illustrated through examples

Objectives
Methods
Results
Discussion
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call