Abstract

Hair is one of the key aspects which make virtual characters believable, with physically based simulation the preferred animation approach. In [Kmoch et al. 2009], we presented a method based on Discrete Elastic Rods [Bergou et al. 2008]. Each guide strand is an elastic rod, given by its centreline, discretized into a chain of n + 2 nodes connected by n + 1 segments, and its material frame, two orthonormal vectors perpendicular to each segment (Fig. 1, left).

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