Abstract

Abstract Model-based interface development systems have not been able to progress beyond producing narrowly focused interface designs of restricted applicability. We identify a level-of-abstraction mismatch in interface models, which we call the mapping problem, as the cause of the limitations in the usefulness of model-based systems. We propose a general computational framework for solving the mapping problem in model-based systems. We show an implementation of the framework within the MOBI-D (Model-Based Interface Designer) interface development environment. The MOBI-D approach to solving the mapping problem enables for the first time with model-based technology the design of a wide variety of types of user interfaces.

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