Abstract

This paper outlines the use of videogame simulations as a representation of the complex interactions of resources within an urban neighborhood. The research advances the use of videogames as a mechanism for the production of design patterns for the city, in the hands of its inhabitants. By establishing a real-time feedback loop between players and an ecological simulation of the city, a user can learn and make decisions that could be shared with a community. This paper will mainly discuss the research developed through the videogame Block’hood, a project developed by the Author at the University of Southern California School of Architecture and the Plethora-Project research that attempts to critically address the use of mass media technology for collective organization and value production.

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