Abstract

In recent years, Brain-Computer Interface (BCI) technology has made great strides, with more capable and less costly systems coming into the market with each passing year. The involvement of Big Tech companies, such as Neuralink2, has firmly catapulted what was a fringe research community, into the mainstream. Most work in this area aims to build more intuitive user interfaces that can be operated by thought alone. We find that there has been relatively little effort towards building BCI systems that attempt to encompass the full range of the human experience, particularly with regards to emotions. This paper is a first attempt at redressing this imbalance.

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