Abstract

There are many multi‐media applications to support human anatomy education. These applications complement traditional teaching by providing opportunities for learners to interact with 3D anatomical models, encouraging self‐paced learning. Anatomical accuracy may be compromised, however, in some models that rely more on artistic interpretation than on objective data acquisition. This paper presents the research project “Head and Neck Anatomy”, commissioned by National Health Service Education for Scotland (NES) and conducted by a multi‐disciplinary team of digital specialists and anatomy experts. The model also has a haptic (sensory feedback) component intended for training dental students in simple procedures. We will also present a revisited methodological framework to support the workflow of the new Scottish Funding Council/NES funded project, “3D Definitive Human Body”. This new framework uses the acquisition of data from cadaveric dissections via photogrammetry, volumetric data via MRI and CT, and 3D modelling of this anatomical data. Our goal is to achieve a highly accurate 3D human body model in a real‐time, interactive application.

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