Abstract

Quality of service (QoS) in streaming of continuous media over the Internet is poor, which is partly due to variations in delays, bandwidth limitations, and packet losses. Although continuous media applications can tolerate some missing data, non-recoverable information loss degrades these applications' QoS. Consequently, a number of application areas have backed away from streaming of their content over the Internet. Inability to control the resulting visual and auditory quality of the streamed presentation is an important reason for such a trend. We believe that this trend can be reversed. To this end, this paper gives an overview of our efforts in exploring high quality streaming through the exploitation of multiple paths existing in the network. By high quality, we mean with significant bandwidth requirements, of relatively long duration, and without information loss or hiccups in data delivery. We believe this to be a promising approach.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.