Abstract

Cerebral Palsy (CP)is a collection of permanent, non-progressive disorders that impact the individual’s motor ability. The rehabilitation of patients with CP is very important to improve their motor abilities and to minimize the need for third parties. In this paper, a low-cost hand rehabilitation glove based on finger bend/pressure analysis is presented. The data glove is used to improve hand functioning for pre-school children with cerebral palsy through virtual reality games. The system consists of two parts: the data glove and several virtual games. The data glove consists of a microcontrol-ler, flex sensors, force sensors and radiofrequency transmission units. The use of the newly developed system will assist psychotherapist to follow the CP child daily, weekly or monthly. The rehabilitation model and the predicted physiotherapy results can be extracted from the patient’s record after using the data. Experimental results have shown that the regular usage for the data glove improved 75 % of the participants’ fingers bending angel and the child’s grip ability.

Highlights

  • Cerebral Palsy (CP) is a “collection of permanent, non-progressive disorders that impacts the individual’s motor ability [1]

  • Other impairments can exist such as cognitive, language, and visual impairment, which can affect the individual’s daily activities. 50% of CP children show a hand dysfunction

  • Virtual Reality Game (VRG) can play an important role to achieve this goal because the VRGs can motivate the CP child to repetitively open and close his fingers and move his wrist in different directions

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Summary

Introduction

Cerebral Palsy (CP) is a “collection of permanent, non-progressive disorders that impacts the individual’s motor ability [1]. Several problems can be seen with hand functioning in children with cerebral palsy, such as thumb abnormalities [6], wrist movement limitations, poor grasping abilities and low tweezers grip. These functions are necessary for the performance of the daily activity and for walking assistance tools utilization. Experimental results have shown that the regular usage for the data glove improves the child’s ability to control/bend his fingers and boost his capability to grasp his hand. The basic idea of the rehabilitation system is to allow the child to interact with an attractive virtual game using various activities of his hand and fingers. The PC can record all the bending and presser data to monitor treatment progress

Mathematical model of the human hand
Smart data glove
Virtual world games environment
Results
Bend measurements
Grip measurement
Conclusion
Full Text
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