Abstract

This research investigates the possibility that games can be art by reevaluating the values of games. To be recognized as an independent art, games need to be studied to find their own aesthetic values. First, this paper analyzes fun as the sensible cognition obtained from a game. Fun is delivered in the process in which players interact with rules to create the main structure of the game. Second, rules and the game system are shown to be the most important elements of a game. Then, judgments regarding the basis for a game’s aesthetic values are identified by using the system as the core of generative art. Game aesthetics can suggest a new aesthetic perspective on a game’s artistic possibilities through generative art by comparing the use of systems and rules. This approach can provoke complementary developments in generative art and game aesthetics. Furthermore, game aesthetics can suggest new directions for game development

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