Abstract
This paper presents a protocol which utilizes semantically aware, transaction-based contention management to reduce rollback and improve consistency in massively multiuser systems. Of particular relevance to massively multiplayer online games (MMOGs), the proposed system is adaptive and scales with respect to connection latency. This paper presents some background to the area of state management and consistency in MMOGs, and their impact on user quality of service. Our solution is then outlined in significant detail, with particular attention paid to the manner in which it maps to the structure of MMOGs. A simulation is demonstrated and its behaviors discussed in-depth in order to support arguments regarding the suitability of the protocol.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.