Abstract

This paper presents an interactive quizmaster robot that can manage a multiparty speech-based quiz game. The basic flow of the quiz game is that (1) the robot reads a question, (2) one or more players answer it, and (3) the robot judges the correctness of the answers. We categorize such speech-based quiz games into school-type interaction and auction-type interaction. The former asks players to say ‘Yes’ to get the right to answer before answering a question and the latter allows players to directly answer a question without any advance notice. To realize such interaction, the robot needs the capability of recognizing utterances from multiple people using its own microphones (i.e. ears), even if those utterances are made simultaneously. To cope with such situations, the robot estimates which player made the fastest utterance and recognizes it by localizing and separating a mixture of audio signals. Experiments were conducted to evaluate the success rates of the fastest player identification and speech recognition. The results showed that the robot could identify the fastest speakers with a success rate of 90.0% more accurately than humans when only one speaker slightly preceded the other speakers. We found that although the success rate of speech recognition for the fastest speakers did not reach that of humans, the robot attains amusing quiz game interaction.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.