Abstract

Proportional reasoning is important and yet difficult for many students, who often use additive strategies, where multiplicative strategies are better suited. In our research we explore the potential of an interactive touchscreen tablet application to promote proportional reasoning by creating conditions that steer students toward multiplicative strategies. The design of this application (Mathematical Imagery Trainer) was inspired by arguments from embodied-cognition theory that mathematical understanding is grounded in sensorimotor schemes. This study draws on a corpus of previously treated data of 9–11 year-old students, who participated individually in semi-structured clinical interviews, in which they solved a manipulation task that required moving two vertical bars at a constant ratio of heights (1:2). Qualitative analyses revealed the frequent emergence of visual attention to the screen location halfway along the bar that was twice as high as the short bar. The hypothesis arose that students used so-called “attentional anchors” (AAs)—psychological constructions of new perceptual structures in the environment that people invent spontaneously as their heuristic means of guiding effective manual actions for managing an otherwise overwhelming task, in this case keeping vertical bars at the same proportion while moving them. We assumed that students’ AAs on the mathematically relevant points were crucial in progressing from additive to multiplicative strategies. Here we seek farther to promote this line of research by reanalyzing data from 38 students (aged 9–11). We ask: (1) What quantitative evidence is there for the emergence of AAs?; and (2) How does the transition from additive to multiplicative reasoning take place when solving embodied proportions tasks in interaction with the touchscreen tablet app? We found that: (a) AAs appeared for all students; (b) the AA-types were few across the students; (c) the AAs were mathematically relevant (top of the bars and halfway along the tall bar); (d) interacting with the tablet was crucial for the AAs’ emergence; and (e) the vast majority of students progressed from additive to multiplicative strategies (as corroborated with oral utterances). We conclude that touchscreen applications have the potential to create interaction conditions for coordinating action and perception into mathematical cognition.

Highlights

  • Educational theory should offer valuable heuristics for designing applications that foster students’ conceptual learning

  • Based on qualitative inspections of video data, the exploratory study of Shayan et al (2015) already showed that students tend to direct their gaze toward the top of the left bar (LB), top of the right bar (RB) and halfway the RB, either distinctly or supplemented by separate switches in between those

  • Since the gaze triangle seems closely related to conceptual understanding, underscoring the assumption that there are critical phases in knowledge development, the first moments a similar attentional anchors” (AAs) appeared were located across the sample

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Summary

Introduction

Educational theory should offer valuable heuristics for designing applications that foster students’ conceptual learning. These theories have by and large focused on learning-with-paper rather than learning-with-technology (Papert, 2004). This theoryto-practice gap is acute in the case of touchscreen tablets: Whereas tablets offer a breakthrough in human-computer interaction by way of enabling direct multi-touch manipulation of virtual objects, educational research is still scarce on how performing motor actions can contribute to the development of conceptual knowledge (Glenberg, 2006; Marshall et al, 2013; Abrahamson and Bakker, 2016). In the current study we investigated how students could benefit from engaging with an interactive tablet application designed to foster mathematical reasoning through the development of new sensorimotor coordination

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