Abstract

Research of ambient user interfaces is popular among many researchers. The main idea is that a user interface would react onto its user and would execute reactions on his/her actions. Main problem with creating ambient user interface is that for different domains the human-computer interaction changes. In this article we investigate different tools that are employed in ambient user interface and the different approaches how they are used. We focus mainly on the use of the multi-display set-up, touch screens, kinect, eye-tracking devices and brain-computer interface technology. We propose approaches how they can be utilized in an ambient user interface, how they affect the user and how they can be used for the evaluation of ambient user interface. It is essential for future research that these measures evaluate the efficiency of the use of ambient user interface in different domains. We briefly analyze natural user interface and its association to ambient user interface. In the conclusion we establish the steps for the future research of this topic.

Highlights

  • Main goal of computer systems is to lighten the execution of common tasks for its user

  • For the ambient user interface that would be adjustable for the needs of different domains and would be able to observe the user completely we can use all tools described in previous chapter

  • The eye-tracker would be used if it was calibrated and a wireless EEG headset when it would recognize brain waves of the user. This set-up would be able to use for the research of human-computer interaction in an ambient user interface in domains, in whose the user interacts with the system while standing up

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Summary

INTRODUCTION

Main goal of computer systems is to lighten the execution of common tasks for its user. Attention of the user is detected through the use of special devices that observe him/her These devices can identify the point of regard (e.g. point on screen toward which the user is looking), the relative position of the user and the computer in the work environment, the brain waves in users’ head or various physical conditions of the system user, such as heartbeat or amount of sweating. Ambient user interfaces provide the user with comfortable control, that is in the ideal case unobtrusive for the user Such interfaces are nowadays deployed in ambient intelligence environments [5]. In these environments system automatically reacts on the user actions without direct involvement of him/her This application eases the execution of his/her task without interfering with his/her standard behavior. To test the ambient user interfaces, the researcher needs to either inspect them in their environment or construct a laboratory that is designed according to the needs of the targeted domain. With prolonged exposure to ambient user interface, the Hawthorne Effect seems to diminish

ANALYSIS
Work environment with multiple monitors
Ambient user interfaces
TOOLS USABLE IN AMBIENT USER INTERFACES
Natural user interfaces
Kinect One
Eye-tracker
Wireless EEG Headset
USING MULTIPLE TOOLS AT THE SAME TIME IN AN AMBIENT USER INTERFACE
An eye-tracker with a kinect device
A wireless EEG headset with a kinect device
An eye-tracker with a wireless EEG headset
A wireless EEG headset with touch interaction
All devices combined
Summary of the tool combinations and their use
CONCLUSION
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