Abstract

The use of digital signal processing (DSP) devices for real-time communication applications is discussed. The authors comment on distinguishing aspects of DSP architecture, describing not so much individual processors as those features common to DSPs and distinct from modern general-purpose processors. They describe three DSP32xx-based machines that support DSP algorithm implementation: SURF-board, HoBo, and DSP3. They also described rtpi, a source-code debugger for workstations and for the AT&T DSP32C signal-processor integrated circuit, and dspx, a collection of subroutines and host programs that provides an execution environment for DSPs akin to the UNIX environment. These tools facilitate the transfer of algorithms from mainframes or workstations to DSP hardware. Included are case studies of two real-time implementations: the low-delay CELP (LD-CELP) speech coder and the decoder side of the perceptual audio coder (PAC), an algorithm that compresses CD-quality audio into a 128-kb/s stream without perceptible distortion. >

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.