Abstract
A fundamental characteristic of human development is acquiring and accumulating tool use knowledge through observation and sensorimotor experience. Recent studies showed that, in children and adults, different action possibilities to grasp-to-move and grasp-to-use objects generate a conflict that extinguishes neural motor resonance phenomena during visual object processing. In this study, a training protocol coupled with EEG recordings was administered in virtual reality to healthy adults to evaluate whether a similar conflict occurs between novel tool use knowledge. Participants perceived and manipulated two novel 3D tools trained beforehand with either single or double-usage. A weaker reduction of mu-band (10-13Hz) power, accompanied by a reduced inter-trial phase coherence, was recorded during the perception of the tool associated with the double-usage. These effects started within the first 200ms of visual object processing and were predominantly recorded over the left motor system. Furthermore, interacting with the double usage tool delayed grasp-to-reach movements. The results highlight a multifunctional interference effect, such as tool use acquisition reduces the neural motor resonance phenomenon and inhibits the activation of the motor system during subsequent object recognition. These results imply that learned tool use information guides sensorimotor processes of objects.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.