Abstract
ABSTRACT In this article I discuss close reading as a methodology for feminist game studies. Due to its centralization of the researcher’s own interpretations, close reading can be a particularly fruitful methodology for marginalized scholars discussing the ways games construct, position, and portray their own identities. However, this intimacy can also result in vulnerability, in part because reactionary and conservative members of the gaming community continue to insist that video games should be “just for fun” and push back against reading “too much” into them. This pushback has been directed in particularly hostile ways towards feminist critics and scholars who interpret game narratives or characters as misogynistic, homophobic, or racist. Yet, in order to make positive change happen, more feminist research on games needs to reach the broader public and intimate social justice-oriented close reading must become normalized rather than niche. In this sense, close reading can be both a methodology and a political stance.
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