Abstract

This paper presents a combined halftoning and compression approach which achieves high quality halftones and compression ratios comparable to those of JBIG and JBIG2 with much simpler encoding and decoding schemes. We use tone-dependent error diffusion and a tree structure to efficiently develop the halftone texture from a limited set of binary one-dimensional tokens. Local estimation of tone further restricts the candidate set of tokens. In areas of the image containing edges or detail, the token is not constrained. A Huffman code is used to efficiently encode the tokens with minimal complexity. Experimental results show that visual quality is very close to that of regular tone-dependent error diffusion.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.