Abstract

This article is concerned with digital, multimodal feedback that supports learning and assessment within education. Drawing on the research literature alongside a case study from a postgraduate program in digital education, I argue that approaching feedback as an ongoing dialogue presented in richly multimodal and digital form can support opportunities for learning that are imaginative, critical, and in-tune with our increasingly digitally-mediated society. Using the examples of a reflective blogging exercise and an assignment built in the Second Life virtual world, I demonstrate how the tutor’s emphasis on providing feedback in multimodal form, alongside more conventional print-based approaches, inspired and emboldened students towards the creation of apt and sophisticated coursework. At the same time, the crafting of multimodal feedback carries resource implications and can sit uncomfortably with some deep-rooted assumptions around language-based representations of academic knowledge. This article should be seen in the context of a growing pedagogic and institutional interest in feedback around assessment, alongside the emergence of new ways of communicating and consuming academic content in richly multimodal ways. In this setting, multimodality, technology, and interaction refers to the digitally-mediated dialogue that takes place between the student and tutor around assessment.

Highlights

  • When I logged into the learning management system to retrieve Graeme’s final assignment,I expected to find a pdf or link to a web essay or video

  • I have argued that approaching feedback as an ongoing dialogue presented in richly multimodal and digital form can support opportunities for learning that are imaginative, critical, and in-tune with our increasingly digitally-mediated society

  • When a teacher communicates with students in a richly multimodal way, she can demonstrate the academic validity of the form, potentially emboldening and encouraging her students towards approaches that might otherwise be perceived as unsuitable or risky, in the assessment setting

Read more

Summary

Introduction

When I logged into the learning management system to retrieve Graeme’s final assignment,. The submission dropbox displayed a set of coordinates in a format I recognized to be from the Second Life virtual world, one of the online spaces we had used during the Introduction to Digital Environments for Learning course. To a coastal location within the Virtual University of Edinburgh. I surveyed my surroundings and observed a sign splitting the ocean and pointing in the direction of the seabed:. Following the direction of the sign, I guided Jimmi below the surface of the ocean and navigated a path towards a training room, with a projection screen and seating for one. I hovered the cursor over the screen, which prompted an invitation to watch a video of Graeme reflecting on the potentialities of virtual worlds within continuing professional development (see Figure 1). Multimodal Technologies and Interact. 2018, 2, 49; doi:10.3390/mti2030049 www.mdpi.com/journal/mti

Context
Scope and Structure of this Article
Feedback
Technology
Multimodality
The Rationale Supporting Multimodal Assessment
Review of the Literature
10. Case Study
11. Discussion
12. Conclusions
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call