Abstract

This paper seeks to consider games — and more particularly card games and gambling — as an American form of resistance in Thomas Pynchon’s novels. As opposed to agôn, a category of games that Roger Caillois delineates in Man, Play and Games (1958) as “a combat in which equality of chances is artificially created, in order that the adversaries should confront each other under ideal conditions,” alea encompasses games of chance which are “a strict negation of controlled effort, […] efficacious resort to skill, power, and calculation, and self-control; respect for the rules; the desire to test oneself under conditions of equality.” It will be my contention that alea, in Pynchon’s novels, offers the possibility of an alternative world and becomes a necessary mode of resistance in the face of a plenty-flushed adversity which threatens to hold sway over the American continent. For Pynchon’s players, more often than not cheaters and fraudsters, use such games of chance to fulfil their longing for emancipation and flight, at a time in history when the American continent is about to be mapped by the abstractions of colonial companies and Enlightenment science. Gaming clubs — ranging from taverns in Mason & Dixon to casinos and gambling dens in Gravity’s Rainbow (1973), Against the Day (2006), and Inherent Vice (2009) — can be recognized as heterotopian sites where otherwise dispersed groups of people momentarily gather in order to gain freedom from the ruling few. Although the moralism of Puritan ministers sternly reminded their flocks to refrain from wasting their earnings on rash bets, gambling can thus be envisioned as a way to escape from the hyper-productivity expounded by modernity, intersecting with Walter Benjamin’s discourse on the materialist form of gambling within industrial capitalism. Following Gerda Reith’s and Susan Strange’s arguments in The Age of Chance (1999) and Casino Capitalism (1986), I will further argue that, in the new capitalist economy, Pynchon anticipates in his novels the attention of late capitalism to new areas for capitalization, overseeing both the commodification of idleness and the insinuation into the fabric of existence of the same risk assessment strategy as that applied by capitalism.

Highlights

  • One of the most distinctive features of the frontier in Thomas Pynchon’s Mason & Dixon (1997, hereafter MD) and Against the Day (2006, hereafter AD) is the proliferation of gaming clubs on its very edge, where an unregulated market economy underwrites a culture of chance

  • Over the North Mountain, even before the first men have chosen their tract of land, the first noticeable activity is when “the Cards come out, and Chap-books and Dice and Bottles” (587)

  • During their last transit in Delaware, the ocean-crossing surveyors project their dreams for the future, hoping that the Visto is soon lined with “Pleasure-Grounds and Pensioner’s Home, with ev’rything an Itinerant come to Rest might ask, Taverns, MusicHalls, Gaming Rooms and a Population ever changing of Practitioners of Comfort” (712)

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Summary

Bastien Meresse

Electronic reference Bastien Meresse, « “’Tis a reckless Debowch of a Game”: Chance and Resistance in Thomas Pynchon’s Novels », Angles [Online], 11 | 2020, Online since 01 November 2020, connection on 13 November 2020. URL : http://journals.openedition.org/angles/2672 ; DOI : https://doi.org/10.4000/ angles.2672. This text was automatically generated on 13 November 2020. Angles est mise à disposition selon les termes de la Licence Creative Commons Attribution 4.0 International. “’Tis a reckless Debowch of a Game”: Chance and Resistance in Thomas Pynchon’. Such strains of carnivalesque possibilities provide Pynchon with a narrative space for revelry and reversal, as opposed to the hyperproductivity expounded by the Age of Reason

Gaming Clubs as Heterotopian Spaces
Towards the Commodification of Gambling?
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