Abstract
Future end game interception scenarios of autonomous uncrewed e ying vehicles are expected to be characterized by variable velocities and lateral acceleration limits. A time-varying linear pursuit ‐evasion game model with bounded controls is presented that can be used to analyze such scenarios. The usefulness of this model is demonstrated by simulations of a realistic ballistic missile defense scenario, as an example. It is shown that a differential game guidance law derived using this time-varying model provides a signie cant improvement in the homing accuracy compared to a guidance law based on a model with constant velocities and lateral acceleration limits. Moreover, the time-varying linear model provides a much more accurate prediction of the miss distance, cone rming its validity. Also a general review of possible structures of the game space decomposition is presented. Oneofthese structuresimpliesthateven ifthepursuerdoesnot havea maneuverability advantage overtheevader, but has an agility advantage, a zero miss distance can still be achieved for some initial conditions.
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