Abstract

The role of contradictory temporalities in interconnected routines is understudied despite the pervasiveness of organizational routines. We trace asynchronous design- and production-oriented routine actions in innovative videogame projects. Actors performing the exploratory design routine developed the overall interactive experience of the game. Temporally, these actors faced pressure to iterate quickly with little concern for the quality of their outcomes. Production-oriented actors built the virtual components of the game. Temporally, these actors faced pressure to complete the game and iterate slowly to avoid errors. Our findings reveal how these contradictory temporalities generated asynchronous routine performances that undermined game completion. We also found that mundane actions enabled synchrony. Specifically, actors accomplished synchrony by cueing and bounding flexible routine actions to selectively alter the pace of routines according to immediate priorities. These mundane actions created a dynamic truce, suggesting that participants can enact contradictory temporalities in ways that impact the potential for conflict, and how that conflict can be enacted though routines. Overall, we show how routines with asymmetric temporalities can be coordinated through mundane but strategically important action, thereby demonstrating how routine actions can be a generative source for balancing contradictions in creative work.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.