Abstract

Both the design process and form of the three-dimensional (3D) suboptimal guidance law (3DSGL) are very complex. Therefore, we propose the use of two-dimensional (2D) guidance laws to meet the guidance requirements of 3D space. By analyzing the relationship between the flight-path angle and its projections on OXY and OXZ planes, we obtain the ideal design requirements of the guidance laws. Based on the requirements, we design a 2D suboptimal guidance law used in the horizontal plane; combining the 2D vertical suboptimal guidance law, we create a whole ballistic simulation of six degree-of-freedom. The results are compared with those using other three guidance modes in the case of large windage of the initial azimuth angle. When the proportional navigation guidance (PNG) law is used in the horizontal planes, the landing angle will obviously decrease. With the proposed guidance mode, the large landing angle can be realized and meet the guidance precision requirements. Moreover, the required overload can decrease to meet the control requirement. The effects of the proposed guidance mode are close to that of 3DSGL despite its very simple form.

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