Abstract
The production efficiency of printed circuit board (PCB) assembly depends strongly on the organization of the component placement jobs. This is characteristic, especially in a high-mix low-volume production environment. The present study discusses the problem of arranging the jobs of one machine into groups in such a way that the job change costs will be minimized when the costs depend on the number of the job groups. This problem is motivated by the practical case where the group utilizes a common machine set-up and the number of set-up occasions is the dominating factor in the production line optimization. The problem is well known and its large instances are hard to solve to optimality. We show how real-life problem instances can be solved by three different methods: efficient heuristics, 0/1-programming, and constraint programming. The first two of these are standard approaches in the field, whereas the application of constraint programming is new for the job grouping problem. The heuristic approach turns out to be efficient: algorithms are fast and produce optimal or nearly optimal groupings. 0/1-programming is capable of finding optimal solutions to small problem instances and it therefore serves as a benchmark to approximative methods. The constraint approach solves moderately large problem instances to optimality and it has the great advantage that changing the problem formulation is relatively easy one can add new constraints or modify the details of the existing ones flexibly.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.