Abstract

Ray tracing is one of the most powerful techniques for image synthesis today. The most beautiful pictures in computer graphics were made by this method. Unfortunately, the computational expense and the computation time are very high. For reduction of computational effort in this paper three improvements for the ray tracing algorithm will be introduced. Two of them are extensions of existing improvements, the third is a new idea: (1) use of enclosures in the object tree; (2) bounding the ray length and (3) dynamical temporary object trees. These improvements are independent and therefore can be used separately or together. They are for ray tracing objects described in a CSG model. The improvements can also be used for secondary rays.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.