Abstract

Paraxial rays are used for 3D two point ray tracing in complex structures. In this work we use dynamic ray tracing which is formulated in cartessian coordinates. This formulation allows for more flexibility in perturbing the initial slowness and takeoff point of the rays, as compared to the more common dynamic ray tracing in ray centered coordinates. Furthermore, the paraxial rays are adjusted iteratively to conform to the surface and interface topography, and to have slowness vectors with the correct length. This extends considerably the range of validity of the paraxial approximation. We describe implementation of different types of two point ray tracing which include CRP ray tracing, normal incidence ray tracing and CMP ray tracing.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.