Abstract

This paper presents the algorithms necessary for an efficient data parallel implementation of a 3D particle simulation. In particular, a general master/slave algorithm and a fast sorting algorithm are described and the use of these algorithms in a particle simulation is outlined. A particle simulation using these algorithms has been implemented on a 32768 processor Connection Machine that is capable of simulating over 30 million particles at an average rate of 2.4-microsec/particle/step. Results are presented from the simulation of flow over an Aeroassisted Flight Experiment geometry at 100 km altitude.

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