Abstract

Recently, multi-UAV systems are attracting growing interests. It offers wide range of applications in civilian and military environment, carrying out dangerous missions that manned aircraft cannot offer. Currently, an important challenge is the collision avoidance algorithm. The idea is to use the collision avoidance algorithm to control the multi-UAV systems. This will guarantee the safety of the UAVs. The UAVs will complete the missions without colliding with any moving or static obstacles. This topic has motivated the development of various collision avoidance algorithms. In this paper, we proposed some improvements on the three-dimensional velocity obstacle algorithm proposed in Jenie et al. (J. Guid. Control Dyn. 39(10), 2312–2323 25). Our improvements are threefold. First, we indicate the limitations of the original 3D collision avoidance method and present the modifications on the algorithm. Second, we develop the velocity obstacle method to be capable of handling cube obstacles in 3D space. Third, a real flight test is conducted to verify the effectiveness of the proposed three-dimensional velocity obstacle method.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.