Abstract

<p>Instruction strategies and experiences are reported from (1) a university course for computer science graduate students, (2) a continuing education course for programming school teachers, (3) a software ergonomics awareness course for hardware ergonomists.</p><p>It is concluded that software ergonomics courses should include specific examples of user friendly systems and of human factors experiments as well as generally applicable theories and concepts. These theories and concepts should be used as a framework for the examples</p>

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