Abstract

Spatial skills allow us to mentally imagine and manipulate objects and their spatial relations. These skills are crucial in both every day and expert tasks. The present paper reports on an evaluation of a 3D game developed to train a specific spatial skill known as penetrative thinking—the ability to imagine cross-sections of 3D objects from their surface features. In the game, users change the location and orientation of a virtual plane to make cuts through 3D objects in a series of spatial puzzles. Users operate an interface to position the virtual plane until a “slice” at the location of the plane matches a target cross-section of a virtual object. Multiple spatial puzzles with different properties are completed throughout the game. In one version of the game, users completed the puzzles in an immersive virtual environment and operated a tangible interface to move the virtual plane. A secondary version of the game required users to view the puzzles in a virtual environment displayed on a computer screen, and to position the slicing plane with a keyboard and mouse. Participants (n= 45) completed a measure of penetrative thinking (Santa Barbara Solids Test) before and after completing one of three interventions: the game with the tangible interface (n= 15), the game with the keyboard interface (n= 15), or a series of (control) questions (n= 15). Although there were no significant pre-/post-intervention changes in penetrative thinking in any of the groups, participants' performance in the game correlated with scores on a standardized test of penetrative thinking. These results provide evidence that the game and the standardized test accessed similar spatial skills and, as a consequence, indicate that the 3D game has the potential to be a valid approach for training penetrative thinking skills.

Highlights

  • Spatial skills are central cognitive abilities necessary for both everyday experience and specialized expert activities

  • The present paper reports on a study designed to assess the efficacy of a novel game that was designed to focus on a specific spatial ability known as penetrative thinking, which is the ability to visualize and understand the internal structure of a 3D object based on its external form (Kali and Orion, 1996)

  • Data Reduction and Descriptive Comparisons to Norms Data recorded during each test consisted of: Santa Barbara Solids Test (SBST) results; virtual reality and tangible and embodied interaction (VR-TEI) and keyboard and standard monitor (KB) in-game performance; demographic survey data; and notes about technical design

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Summary

Introduction

Spatial skills are central cognitive abilities necessary for both everyday experience and specialized expert activities. We use a diverse range of spatial skills to manipulate objects and orient our bodies in space in order to navigate and comprehend a three-dimensional physical world. Thinking Through the Box differs from one’s own perspective (Frick et al, 2014); and mental folding, which involves the abstract transformation of 2D patterns or materials into 3D objects and representations (Harris et al, 2013). These and other spatial skills allow us to form mental representations of shapes and positions of objects in order to manipulate them mentally or physically. Engineers who study the assembly of a complex machine in a 3D visualization rely on a spatial skill like mental rotation to estimate, predict, or judge relationships between entities in spatial contexts (Eliot and Smith, 1983)

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