Abstract

The article is devoted to the problem of determination the theoretical-methodological grounds of research of game modeling as a way of human activity in conditions of social and personal uncertainty. The results of semantic-psychological analysis of the concept field “game” are presented. A generalization of the specific features of the phenomenon of the game, which is characteristic of all its forms, is proposed. The search for interdisciplinary content crossings which has psychological – theoretical and applied – significance for comprehension the game as the main type of activity of the subject in situations of continuous uncertainty is carried out. Program-research contour of giving the content meaning of this ontophenomenal formation as a leading kind of think activity of the personality is outlined. The methodological platform for the development and substantiation of the game in the given context which encompasses the theory of the deed of V. A. Romenets, the concept of professional methodologization and the cyclic-behavioral approach of A. V. Furman, STA-methodology (system think activity methodology) of H. P. Shchedrovitsky, psychological theories of educational activity of V. V. Davydov and educational activity of A. V. Furman is proposed.

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