Abstract

This paper presents a user-centered methodology to co-design and co-evaluate wearables that has been developed following a research-through design methodology. It has been based on the principles of human–computer interaction and on an empirical case entitled “Design and Development of a Low-Cost Wearable Glove to Track Forces Exerted by Workers in Car Assembly Lines” published in Sensors. Insights from both studies have been used to develop the wearable co-design domino presented in this study. The methodology consists of different design stages composed of an ideation stage, digital service development and test stages, hardware development and test stage, and a final test stage. The main conclusions state that it is necessary to maintain a close relationship between human factors and technical factors when designing wearable. Additionally, through the several studies, it has been concluded that there is need of different field experts that should co-design and co-evaluate wearable iteratively and involving users from the beginning of the process.

Highlights

  • The research field of wearable has grown during the last decades

  • As a result of the design process, the wearable co-design domino is presented

  • This paper summarizes the main conclusions of the research work developed during this paper

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Summary

Introduction

The research field of wearable has grown during the last decades. Recent years have seen increased interest in the design of digital and physical–digital hybrids due the digital revolution that has added new dimensions to the field of wearable research. wearable boomed in the 1960s, wearable have been around for a long time and their role has been changing according to the historical and technological context of the moment.While wearables were perceived as miniature versions of existing products at first, they are huge service hubs nowadays. The research field of wearable has grown during the last decades. Recent years have seen increased interest in the design of digital and physical–digital hybrids due the digital revolution that has added new dimensions to the field of wearable research. Wearable boomed in the 1960s, wearable have been around for a long time and their role has been changing according to the historical and technological context of the moment. The creation of wearable requires specific concepts, techniques and ingredients involving textile, electronics and software that consider the diversity of potential users and their environments. This evolution of wearable can only be understood through the close inter-relation between new technological developments and people’s needs

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