Abstract

Abstract The game for the child represents everything – develops and stimulates communication, senses, mediates emotional states, solves certain conflict situations. Most of the time, the child uses toys as substitutes for real beings, engaging them in daily activities such as eating, sleeping, walking in the park. For a child there are no barriers between what is real and what is fiction, so when he sees on stage a doll that has life, he will walk with you in the story, whether he likes that story or not. They trust the messages that the stories offer, given the animist view of everyday life. Besides, their behavior demonstrates it – they shout, they grieve, they are frightened, they enjoy every moment with the heroes of the stories that perform in front of them, living with intensity everything that happens.

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