Abstract

As a novel and unique visual form, visual illusion enriches the visual perception of the audience with its vivid and interesting visual charm from beginning to end. “Monument Valley” a large number of the use of visual illusion principle, in which perspective illusion, geometric illusion and light and dark illusion for players to bring a different visual experience, combined with the game picture of the unit object scattered reconstruction, the application of visual illusion in this game has jumped.

Highlights

  • Monument Valley, a puzzle-solving mobile game developed and produced by USTWO, was released in 2014

  • The game applies the principle of visual illusion to create a variety of incredible game interfaces, and won three awards at the 2015 Global Game Developers Conference for best visual art, best innovation, and best handheld / mobile games

  • As one of the forms of visual communication design, visual illusion itself has a unique way of thinking

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Summary

Introduction

Monument Valley, a puzzle-solving mobile game developed and produced by USTWO, was released in 2014. The game applies the principle of visual illusion to create a variety of incredible game interfaces, and won three awards at the 2015 Global Game Developers Conference for best visual art, best innovation, and best handheld / mobile games. 2.1 Interface Effects from an Isometric Perspective “Monument Valley” uses a completely isometric perspective, the extension lines of each line do not cross (Figure 1), such perspective enhances the illusion of the entire game world, it is convenient for players to break the perspective thinking originally formed in the game interface during the later game operation process, so that the player’s vision is more “deceived”, and has a visual illusion. All the plane extension lines are parallel, so the whole picture is very stable, such perspective help the player not be distracted by “big perspective” in puzzle-solving games. It lays the foundation for the perspective breaking

Dismantling and Reorganization of Perspective Habits
Geometric Reconstruction Resulting from Angular Rotation
Impossible Graphical Interface Applications
Visual Inertia of Shape Recognition
Inertial Breaks of Character Implication
Conclusion

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