Abstract

360-degree cinematic virtual reality(CVR) could bring users a full perspective experience, but high freedom will cause the loss of important information. To bring the user back to the narrative thread, researchers have made a variety of guided attempts, such as using note reminders, voice guidance, and so on. However, these methods are less efficient and less controllable for CVR for the purpose of science education. To solve this issue, the authors proposed visual guidance technology by synchronizing camera animation and 360-degree video in VR. When the user does not operate the mouse, the CVR viewing angle is controlled by the camera animation synchronously. This technology effectively transmits important information while allowing users to interact with the 360 video freely, thus improving the cognitive effect in science education.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.