Abstract

Over the past decade, a great deal of research has been done to analyze the ways in which popular media, especially movies and television shows, construct fictional terrorist threats. However, little attention has been given to the extremely popular genre of counterterrorism video games and how they fit into the War on Terror media narrative. Counterterrorism video games reflect many of the themes of other media about terrorism, such as the demonization of terrorist enemies and the exaggeration of terrorist threats. However, video games strengthen these themes to make the threat of terrorism appear more pervasive and imminent. Consequently, counterterrorism games display an intensified vision of the War on Terror narrative, in which the entire world is a war zone. This leads game narratives to simulate and justify more extreme state responses to terrorism.

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