Abstract

The author employs a theoretic construct based on self-presentation approach and a self-concept which is taken as a complex structure of self-schema and possible selves. Within the framework of this model (or “self-matrix”), self-presentation is observed under the conditions of virtual reality, in which the usual ties between various aspects of one's self may be lost, producing uncharacteristic performance. The author claims that immersive interaction within the simulated environment of virtual reality may be experienced to such an extent that new properties of the self are obtained, bringing a change in real behavior. The resultant performance might contradict existing social circumstances and vice versa.

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