Abstract

Children invent imaginary worlds and enact scenarios within them on a daily basis as part of their imaginative play. Given the opportunity and the tools, what kind of worlds would children create for themselves within a virtual space, and what kind of learning can emerge within these playful, child-centered spaces?In VERTEX, young children inhabit an imaginary virtual world that they have designed and created using 3D modeling tools and net-based virtual worlds software. Crossing traditional subject disciplines and involving local and remote collaboration, the project demonstrates children's design and communication abilities above and beyond the expectations of the curriculum.

Full Text
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