Abstract

Despite more than 60 years of research, it has remained uncertain if and how realism affects the ventriloquist effect. Here, a sound localization experiment was run using spatially disparate audio-visual stimuli. The visual stimuli were presented using virtual reality, allowing for easy manipulation of the degree of realism of the stimuli. Starting from stimuli commonly used in ventriloquist experiments, i.e., a light flash and noise burst, a new factor was added or changed in each condition to investigate the effect of movement and realism without confounding the effects of an increased temporal correlation of the audio-visual stimuli. First, a distractor task was introduced to ensure that participants fixated their eye gaze during the experiment. Next, movement was added to the visual stimuli while maintaining a similar temporal correlation between the stimuli. Finally, by changing the stimuli from the flash and noise stimuli to the visuals of a bouncing ball that made a matching impact sound, the effect of realism was assessed. No evidence for an effect of realism and movement of the stimuli was found, suggesting that, in simple scenarios, the ventriloquist effect might not be affected by stimulus realism.

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