Abstract

BackgroundThe primary objective of the pilot project was to examine the use and effectiveness of a virtual world, Second Life®, for multiprofessional learning. Students from pharmacy, nursing, and medicine completed a modified TeamSTEPPS® training and used Second Life® to conduct multiprofessional simulations related to a mock error disclosure patient case. MethodsPresimulation and postsimulation surveys evaluated student perceptions and attitudes regarding teamwork, multiprofessional learning, and the use of Second Life®. Twenty-one students participated. ResultsStudents had favorable attitudes that Second Life® provided an effective platform for multiprofessional learning. Students identified that Second Life® reduced stress levels related to simulation and multiprofessional activities, provided convenience, and offered a realistic approach. Technical issues with Second Life® were the most commonly reported issue among the students. ConclusionsThe findings suggest that Second Life® may be an effective platform for multiprofessional learning; however, other platforms that minimize technical issues and offer enhanced interactions should be explored.

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