Abstract

The paper discusses the technological capabilities of virtual reality (VR) in the field of education as a highly developed form of computer modeling. VR is con-sidered to be able to revolutionize the education field since it provides better en-gagement in learning activities than other teaching methods. In order to study the impact of VR technology on ensuring the quality of e-learning, an experiment is conducted during the Physical Geography online course. The current research in-volves 60 third-year students from the Abai Kazakh National Pedagogical Uni-versity, Moscow Pedagogical State University, and Ajman University. All the re-spondents were divided into two groups. The training of the first group is under-gone through distance learning in the Moodle e-learning system, while the educa-tional process of the second is supplemented with the technological capabilities of the latest VR services (Google Earth, Apple Maps, My Way VR, The VR Muse-um of Fine Art). During the study, students’ subjective assessment of the training is performed according to the basic, expected, and desirable criteria. The exami-nation is carried out in two stages - before and after the course. At the first stage of the assessment, the use of VR corresponds to the desired quality of the educa-tional product. However, after the course and the acquiring of virtual experience, the transfer of the students' desired training criteria into the expected can be ob-served. This indicates a high degree of adaptability of VR technology in educa-tion as well as an increase in the respondents' requirements against the quality of subsequent training courses. Consequently, a significant impact of immersive technology's evolution on the demands on the e-learning quality can be noted.

Highlights

  • 1.1 Emerging technologies in STEM educationThe global transformation of the educational paradigm, caused by the development of digital technologies, creation of labor, research, and educational groups in the digital space, as well as free access to educational resources, scientific research, digital games and virtual libraries, continues to be the reason for systemic changes in the educational environment [1].Recent technological advances have led universities to introduce innovative teaching methods and approaches that apply immersive technologies

  • The research findings confirmed that virtual reality (VR) helps to reach the desired quality of the educational product and opens up new opportunities for mastering practical skills

  • VR technology implementation allowed a better understanding of the complex concepts and contributed to gaining experience in the chosen professional field

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Summary

Introduction

1.1 Emerging technologies in STEM educationThe global transformation of the educational paradigm, caused by the development of digital technologies, creation of labor, research, and educational groups in the digital space, as well as free access to educational resources, scientific research, digital games and virtual libraries, continues to be the reason for systemic changes in the educational environment [1].Recent technological advances have led universities to introduce innovative teaching methods and approaches that apply immersive technologies. The digital interaction of students and teachers, based on Learning Management Systems (Moodle, RedClass, and the like), produces new claims for ensuring the high quality of education. The development of multimedia and computer technologies opens up broad prospects for using digital learning to increase educational motivation and training effectiveness [2]. STEM is spreading and developing as an innovative form of learning activity organization. The concept of STEM education is associated with virtual, augmented, mixed, and cross reality. Their possibilities reveal new trajectories of practically-oriented educational activities aimed at obtaining modern knowledge and practical skills [3]

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