Abstract

Virtual reality (VR) offers novel ways to develop skills and learning. This technology can be used to enhance the way we educate and train professionals by possibly being more effective, cost-efficient, and reducing training-related risks. However, the potential benefits from virtual training assume that the trained skills can be transferred to the real world. Nevertheless, in the current published scientific literature, there is limited empirical evidence that links VR use to better learning. The present investigation aimed to explore the use of VR as a tool for training procedural skills and compare this modality with traditional instruction methods. To investigate skill development using the two forms of training, participants were randomly divided into two groups. The first group received training through an instructional video, while the second group trained in VR. After the training session, the participants performed the trained task in a real setting, and task performance was measured. Subsequently, the user’s experienced sense of presence and simulator sickness (SS) was measured with self-report questionnaires. There were no significant differences between groups for any of the performance measures. There was no gender effect on performance. Importantly, the results of the present study indicate that a high sense of presence during the VR simulation might contribute to increased skill learning. These findings can be used as a starting point that could be of value when further exploring VR as a tool for skill development.

Highlights

  • The field of immersive visual technology, and virtual reality (VR), provides several novel approaches for learning and skill development

  • One participant was excluded because he or she performed significantly worse than the others in the number of errors metric

  • All the investigated metrics were associated with the reported sense of presence experienced in the Virtual reality (VR) training: participants who experienced a higher sense of presence performed better in the actual task

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Summary

Introduction

The field of immersive visual technology, and virtual reality (VR), provides several novel approaches for learning and skill development. Along with these newfound approaches, VR might improve how we teach and train professionals by possibly being more effective, eliminating numerous barriers, and reducing the cost compared to traditional training methods. The potential benefits of VR rest on the assumption that the trained ability can be effectively transferred to real-life performances, and that the VR training outcomes are somehow similar or better compared to regular education and training techniques. VR has been used for training purposes with the hope that with the increased immersive quality of the technology—and

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