Abstract

High-functioning autism (HFA) is a neurodevelopmental disorder, which is characterized by life-long socio-communicative impairments on the one hand and preserved verbal and general learning and memory abilities on the other. One of the areas where particular difficulties are observable is the understanding of non-verbal communication cues. Thus, investigating the underlying psychological processes and neural mechanisms of non-verbal communication in HFA allows a better understanding of this disorder, and potentially enables the development of more efficient forms of psychotherapy and trainings. However, the research on non-verbal information processing in HFA faces several methodological challenges. The use of virtual characters (VCs) helps to overcome such challenges by enabling an ecologically valid experience of social presence, and by providing an experimental platform that can be systematically and fully controlled. To make this field of research accessible to a broader audience, we elaborate in the first part of the review the validity of using VCs in non-verbal behavior research on HFA, and we review current relevant paradigms and findings from social-cognitive neuroscience. In the second part, we argue for the use of VCs as either agents or avatars in the context of “transformed social interactions.” This allows for the implementation of real-time social interaction in virtual experimental settings, which represents a more sensitive measure of socio-communicative impairments in HFA. Finally, we argue that VCs and environments are a valuable assistive, educational and therapeutic tool for HFA.

Highlights

  • NON-VERBAL BEHAVIOR AND SOCIAL COGNITION Non-verbal communication constitutes an essential aspect of social cognition

  • In conclusion, we have argued that the use of virtual characters (VC) can be of great value for experimental paradigms of social cognition, in particular for such paradigms concerned with non-verbal behavior production and perception

  • De Gelder and Hortensius (2014) summarize that the use of virtual reality (VR) will give the field of affective and social neuroscience valuable and important tools to grasp the full extent of the social world in a well-controlled manner

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Summary

HUMAN NEUROSCIENCE

Alexandra Livia Georgescu1*, Bojana Kuzmanovic 1,2, Daniel Roth, Gary Bente and Kai Vogeley 1,4. RECENT DEVELOPMENTS IN BEHAVIORAL PARADIGMS USING VIRTUAL CHARACTERS AS REAL-TIME INTERACTION PARTNERS Most behavioral and neuroimaging studies on non-verbal behavior processing using VCs have used DVEs and observational paradigms and have focused mostly on the perception side of social cognition. Dyck et al (2008) found that emotion recognition rates decreased for virtual but not for real faces only in participants over the age of 40, indicating that media exposure may have an influence on the recognition of non-verbal signals displayed by VCs. VIRTUAL CHARACTERS AS STIMULI IN NEUROIMAGING STUDIES A critical prerequisite for a reasonable use of VCs in research investigating non-verbal behavior processing in HFA is that autistic individuals are engaged by VCs to the same extent as they would be by real human beings and that they do not show any differential positive or negative psychological responses to the former. While the mere perception of non-verbal cues may, under certain circumstances, be comparable to that of typically developed individuals, it seems that in individuals with HFA the evaluation of such cues may rely on different cognitive strategies

Description of results
Emotional facial expression recognition
Findings
CONCLUSION
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