Abstract

Virtual Reality, (VR), and Augmented Reality, (AR), have been used for business, social life, culture, education and health. As a part of information technology, VR is a tool with the potential to improve the quality of life of people. Currently, it is possible to use tools in combination with IT, such as for situations related to entertainment and education activities, as well as in health treatments. This work is focus on health area mainly on how to prevent the Diabetes effects using applications based on a Virtual Reality.

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